”Tristan has remarkable energy to lead projects in a fast and efficient way. He has an uncanny natural ability to take a vision and turn it into life. The iterative process that he ran was flawless, taking feedback and quickly returning with multiple ideas and options along with informed and researched opinions on which route was best. Great mood, great communication and empathy skills. It was a pleasure to work with Tristan and I look forward to us working together again!
gooduncle.com
Matt DoumarCEO & Co-Founder at Good Unlce
THE PROCESS
Some of the tools in the shed…
My process for every project is different, and it should be. These are some of the tools which I use when designing a product or an experience, along with my two cents on some areas of design.
User Interviews
The nuts and bolts of experience design. Talk to real people, ask great questions.
Ethnographic research
Ethnographic research isn’t possible for every project, but if it is, do it. The design insights are plentiful.
Desktop research
We are lucky enough to live in an age where information is available and free, we should use it and leverage it.
Workshop Facilitation
Multiple people in the same room for extended periods of time has been the catalyst for change for centuries. Workshops with focus and a purpose are brilliant.
UX Strategy
UX strategy and business strategy will eventually become one. It’s is already blurry line.
Ideation and Sketching
It’s not always pretty, but it’s where the magic happens.
Rapid Prototyping
I like to make my mistakes as fast as possible. No point ****ing around… as the old saying goes.
User testing
It’s easy, it’s cheap, and it allows us to create better products. Don’t fight it.
Hi-Fidelity Prototyping
Sometimes it needs to feel like the real deal. It helps to test, and it helps to sell.
Product Design
Digital products are alive, changing constantly. Part of my job is to step back and keep the bigger picture in mind.
UI and Visual Design
Sometimes it needs to be messy, sometimes it needs to be pixel perfect. I like both.
Pitching Ideas
The early bird gets the worm, but the second mouse gets the cheese.
Leading a team of designers
Leading designers is a joy. Designers want to work; they are intelligent and driven. Being a design leader is about creating an environment for designers to grow and kick ass.
Telling Stories
Design is about people, stories and experience, I’d love to bring you along for the ride.
People First
1 Observe people and ask what they need. 2 Design something. 3 Test whatever you designed with the people. 4 Iterate your design based on their feedback. 5 Do it again.